My big fat failure

I spent the last 6 months writing games for the iPhone, hoping to strike it rich, or at least earn enough to cover my costs.

In that time I have released 4 games, plus lite versions, plus 1 quick free slide puzzle game.

The results are now in, and it has been a complete and utter financial disaster.

6 months after my first game was released, I have earned a grand total of $170 US from sales.

This would work out to about 25 cents an hour, or it would if I hadn’t spent $200 US on sprites for my first game.

So after 6 months I am $25 in the hole.

With the way the App store is going, I think things are going to get even harder, as more and more games are released, with a lot more development, artwork, music and marketing put into them than I could ever hope to achieve on my own.

I think the worst part has been logging onto the Apple developers website every day and seeing 1 or 2 sales across all 4 of my games. The statistics update at 10:30 am here, and it has been a daily compulsion of mine to log on and feel terrible about my lack of success.

Still, things could be worse, I got to spend a few month doing something that I enjoy, and although I didn’t make any money, I also didn’t go into debt.

The first part of my rehabilitation is admitting my failure, which I am doing in this post.

The second part is to lower the price of my games to free. I will lose theĀ  $1.40 or so a day that I was earning, but hopefully it will break my depressing habit of checking the daily sales and getting upset.

Game development as a hobby is a lot more fun for me than game development as a failed business model.

Thank you to everyone who has supported me in this endevour. Your support has meant a lot to me.

4 Responses to “My big fat failure”

  1. Fabio says:

    Shen

    Thanks for you honesty with those numbers. Also, I for one think you are a winner for single-handedly being able to ship all those games to market in such a short time span.

    Congratulations, rock on!

  2. Harry Wang says:

    Hmm. Your games don’t look too bad. Saturation of too many apps out there if anything.

    Harry “sorry to hear that but read the other comment I left” Wang

  3. James says:

    Sorry to hear that Shen. Still, you gave it a go, right? And its hard to compete against gangs of children in third world programming sweat-shops – so it goes. If it helps, Vic and I both like your games! Onwards and upwards…